"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
    return new (P || (P = Promise))(function (resolve, reject) {
        function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
        function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
        function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
        step((generator = generator.apply(thisArg, _arguments)).next());
    });
};
var __generator = (this && this.__generator) || function (thisArg, body) {
    var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t;
    return { next: verb(0), "throw": verb(1), "return": verb(2) };
    function verb(n) { return function (v) { return step([n, v]); }; }
    function step(op) {
        if (f) throw new TypeError("Generator is already executing.");
        while (_) try {
            if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
            if (y = 0, t) op = [0, t.value];
            switch (op[0]) {
                case 0: case 1: t = op; break;
                case 4: _.label++; return { value: op[1], done: false };
                case 5: _.label++; y = op[1]; op = [0]; continue;
                case 7: op = _.ops.pop(); _.trys.pop(); continue;
                default:
                    if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
                    if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
                    if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
                    if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
                    if (t[2]) _.ops.pop();
                    _.trys.pop(); continue;
            }
            op = body.call(thisArg, _);
        } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
        if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
    }
};
var mongoose = require("mongoose");
var User = require("./user");
;
exports.Schema = new mongoose.Schema({
    room: {
        mode: Number,
        index: Number,
        players: [{
                user: {
                    _id: { type: mongoose.Schema.Types.ObjectId, ref: "User" },
                    skin: Number,
                },
                role: { type: String, default: "" },
                camp: { type: String, default: "" },
                isOnline: { type: Boolean, default: true },
                deadInfo: {
                    state: { type: Number, default: 0 },
                    isOnline: { type: Boolean, default: true },
                },
            }],
    },
    events: [{
            key: String,
            values: String,
            _id: false,
        }],
    winner: String,
    startAt: Number,
    endAt: Number,
});
exports.Model = mongoose.model("GameRecord", exports.Schema);
function sync(app, uid) {
    return __awaiter(this, void 0, void 0, function () {
        var records, recordDatas;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0: return [4 /*yield*/, exports.Model.find({
                        "room.players": {
                            $elemMatch: {
                                "user._id": uid,
                            },
                        },
                    }).exec()];
                case 1:
                    records = _a.sent();
                    recordDatas = records.map(function (r) {
                        return getRecordInfo(r, uid);
                    });
                    return [4 /*yield*/, User.pushMessage(app, uid.toString(), "onSyncGameRecords", { records: recordDatas })];
                case 2:
                    _a.sent();
                    return [2 /*return*/];
            }
        });
    });
}
exports.sync = sync;
function getRecordInfo(record, uid) {
    var selfPlayer = record.room.players.find(function (p) { return !!p && p.user._id.equals(uid); });
    return {
        _id: record._id,
        mode: record.room.index,
        playersCount: record.room.players.length,
        role: selfPlayer.role,
        startAt: record.startAt,
        endAt: record.endAt,
        isOnline: selfPlayer.deadInfo.state > 0 ? selfPlayer.deadInfo.isOnline : selfPlayer.isOnline,
        isWin: selfPlayer.camp == record.winner,
    };
}
exports.getRecordInfo = getRecordInfo;
function create(room) {
    return __awaiter(this, void 0, void 0, function () {
        var record;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0:
                    record = new exports.Model();
                    record.startAt = Date.now();
                    return [4 /*yield*/, record.save()];
                case 1:
                    record = _a.sent();
                    return [2 /*return*/, record];
            }
        });
    });
}
exports.create = create;
function addEvent(recordId, key, values) {
    return __awaiter(this, void 0, void 0, function () {
        var record;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0: return [4 /*yield*/, exports.Model.findById(recordId)];
                case 1:
                    record = _a.sent();
                    record.events.push({
                        key: key,
                        values: JSON.stringify(values),
                    });
                    return [4 /*yield*/, record.save()];
                case 2:
                    record = _a.sent();
                    return [2 /*return*/, record];
            }
        });
    });
}
exports.addEvent = addEvent;
function gameOverRecord(room, winner) {
    return __awaiter(this, void 0, void 0, function () {
        var record;
        return __generator(this, function (_a) {
            switch (_a.label) {
                case 0: return [4 /*yield*/, exports.Model.findById(room.record)];
                case 1:
                    record = _a.sent();
                    record.room = room;
                    record.winner = winner;
                    record.endAt = Date.now();
                    return [4 /*yield*/, record.save()];
                case 2:
                    record = _a.sent();
                    return [2 /*return*/, record];
            }
        });
    });
}
exports.gameOverRecord = gameOverRecord;
